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Academically Talented
Curriculum
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Grade
2:
Students start the year using the computer program
Math and More 1. The initial unit is on collecting,
sorting, storing, and organizing data. This leads
to their making observations and predictions
about their data. The next unit provides students with
opportunities to explore repeating patterns.
They learn to classify and organize information which
are important skills for understanding mathematics.
The next module focuses on maps and movement
which foster the development of spatial understanding.
This leads into the study of the programming
language Logo which enables students to create their own
maps with movement.
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Grade3:
Students are introduced to probability
as they use the computer program Math & More
2 to organize and classify data pertaining to animals.
The second
unit allows students to explore complex geometric
designs as they look for symmetrical patterns in
quilts and
as they create their own patterns that grow and
shrink. Patterns of this nature are found in many
areas of
science and lay a foundation for the understanding
of functional relationships. Students are also
given the opportunity to investigate number systems
and
the relation of symbols to value. After using the
Mayan
and binary systems to understand methods of counting
and place value they create their own number system.
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Grade
4:
Students start the year investigating motion
and movement using the Personal Science Laboratory.
With
motion probes hooked up to the computer they collect
data in real time, discuss concepts relating to
force, speed, and friction, use the computer to display
their data as bar and line graphs, and analyze
their
data
by interpreting graphs and identifying patterns.
This year the fourth grade students participated
in Kit & Kaboodle,
a pilot program of the National Science Foundation.
This online program focusing on the usage, conservation,
and purification of water, provides opportunities
for students to build their research and collaboration
skills. As time permits, students use Web Workshop
to create their own personal and school web pages,
integrating photos taken with a digital camera.
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Grade
5:
Students begin the year exploring some
of the basic concepts of robotics. Using plans
they build motorized
cars with Lego bricks. They connect their cars
to the computer and then use the Logo language to control
them. During the second part of the year they participate
in "The Stock Market Game," a state wide
Internet contest. They use the Internet to investigate
and track their stock portfolios as they compete
with students across the country. After using the
Internet
to research ideas relating to solar energy, they
build and test their own solar ovens, using a computer
to
collect temperature data. The final unit involves
research pertaining to kites and the building and
analysis of
design of their own kites.
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The goal of the middle school ATP is to
challenge and motivate students to move beyond what they
already know to exploring, analyzing, and investigating
new areas of study. Problem solving is the thread that
weaves the curriculum together. At each grade level students
are encouraged to build their problem solving skills by:
- Defending their solutions to problems in oral and
written form
- Participating in various problem solving contests:
- Continental Math League
- Florida Math League
- Palm Beach County Math Tournament
- American Junior High Mathematics Examination
- MATHCOUNTS
- Responding to problems posed on the Internet
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Grade
6:
Students continue
their investigations in robotics by designing and building
warning lights, a car, and a washing machine. Using the
programming language Logo, they write programs to control
the lights
and the operation of their motorized machines. Some students
extend their study to working with VIP SQUIRT a
self-contained, computer controlled fountain. Using Logo
they control electrical
pumps to vary the flow of water in a fountain. They match
the height and flow of water to musical scores, interpreting
the mood of the music.
The Personal Science Laboratory is used to assist students
as they study Bodies in Balance. Using a temperature probe
connected to a computer, students collect data about their
skin temperature, their breathing rate, and reaction time.
They are introduced to elementary statistical concepts
as they collect, organize, compare, and analyze their data.
As time permits, students use Intels hands-on program "The
Journey Inside: The Computer." They extend their understanding
of the binary system and its use in storing information.
They explore information processing by constructing electronic
circuits and investigating the workings of a microprocessor.
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Grade
7: Pre-Algebra
At
this level, along with a strong emphasis on problem solving,
students explore in depth several topics that link together
Algebra and Geometry.
- Area and circumference of a circle
- Pythagorean Theorem
- Area of triangles
- Fractals
Research by the VanHieles supports the fact that if students
are presented with a wide variety of geometric activities
in the early years, they are more likely to experience
success in high school geometry. In addition to many hands-on
activities, the computer program, Geometers
Sketchpad is used throughout the year to explore
many of the topics.
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Grade
8: Honors Algebra
This is an honors algebra course, comparable
to what is normally taught in high school. In addition to
the regular algebraic topics, the course includes a problem
solving and a technology component.
Problem Solving students attend an early morning
class in which they solve non-routine problems and
investigate and use different problem solving strategies,
working as individuals and as a team.
Technology several computer programs are used
to supplement the course. The IBM Algebra program provides
graded activities that reinforce various topics and
includes a symbol manipulator and a graphing tool.
The Geometers
Sketchpad is used to explore algebraic topics
that have a tie in to geometry. A spread sheet is also
used to investigate various relationships.
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